
Rendering Software Engineer - C++
- Stockholm, Sweden
- Full time
- Competitive
- 4th October 2025
Full Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
Join our dynamic Frostbite Rendering team as a Software Engineer, where you will work directly on the modern Render Hardware Abstraction Layer of the Frostbite engine. You will leverage the full power and features of supported APIs and hardware. Our team develops rendering backends for both current and future platforms and is distributed across North America and Europe. We collaborate with our "customers," the Rendering Engineers, to ensure performance and quality across all supported platforms. Reporting to the Engineering Manager, you'll play a vital role in advancing the rendering technology of the Frostbite Renderer, contributing to the success of some of the industry's biggest titles.
Responsibilities:
As a Software Engineer on the Rendering Backends team you will:
* Develop and maintain our low-level, cross-platform graphics hardware abstraction layer for the Frostbite Engine
* Lead performance profiling and optimizations on multiple platforms
* Collaborate with game team engineers and the Frostbite rendering team to deliver new rendering features
* Create and enhance tools that ensure quality experience for render engineers using Frostbite
Qualifications:
* Bachelor's degree in computer science, Math or related field
* Advanced knowledge of C++ with at least 7 years of professional programming experience in real-time rendering
* Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
* Knowledge in one or more low-level graphics APIs (DX12, Vulkan, console, etc.)
* Familiarity of modern CPU/GPU hardware architectures
* Proficient with Graphics Debugging Tools (PIX, Renderdoc, console, etc.)
* Experience with memory management and multi-threading with related debugging and optimization experience
Bonus Qualifications:
* Professional experience working on Device Drivers.
* Professional experience developing graphics debugging tools / utilities / visualizers.
* Experience using source control systems (p4, git) in large code bases
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
The organisation
- ESports & Gaming
- Redwood City, USA
- 2000+ employees
- Website
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